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The curve : turning followers into superfans

Lovell, Nicholas2014
Book
'The curve' means accepting that millions of people now expect your product for free - because a small number of high spenders are enough to build a profitable business. In games, free is the norm, but some fans now spend thousands of dollars while playing a single title. That means the focus is no longer how many units you can sell. It is how you can satisfy those users who are happy to pay for things they value. 'The curve' shows you how to forge relationships with your biggest fans and sustain long-term success.
Main title:
Author:
Edition:
New [edition].
Imprint:
London : Portfolio Penguin, 2014.London : Portfolio Penguin, 2014.
Collation:
xii, 253 pages : illustrations (black and white) ; 20 cm
Notes:
Previous edition: 2013.Includes bibliographical references and index.
ISBN:
9780670923212 (pbk)
Dewey class:
658.4012658.4012
Language:
English
BRN:
1545693
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